Kinect Disneyland Adventures

Early in the pre-production stages of Disneyland Adventures I was asked by the Central Media art director for Disneyland to come up with a visual target for our partners to strive for using only Zbrush to push the visual quality of the final product. Here are the results, the Disneyland Tropical Imports building. Tropical Imports was a great test case as there were so many materials and surface details to cover, it had a little bit of everything to it. The entire process was recorded and provided to our partners as an example of how Zbrush could be used early in the modeling process to great effect.

            
Click images to enlarge

Seven part Youtube series showing the modeling process:


Game Room

I was asked by the Central Media art director for this project to produce several visual targets demonstrating global illumination for the Xbox Game Room. The modeling and rendering was done using Luxology's modo 401. The joust arcade machine was the only model that was provided to me to start my visual targets. The final results in the game room are very close to the targets I developed.

      
   

Final Game Room Image: